I was an Associate Producer on an unannounced AAA game. I joined the project at the start of its pre-production phase.
My tasks were:
Collaborating with the main producerto achieve the milestones goals
Day-to-day managing of the project, with a focus on Game Design and QA
Reviewing and changing the staffing plan based on necessities and analysis of competitor projects
Creating automated excels to facilitate reality checks on our new staffing plans
UsingJira Softwareto build backlogs for the 2 week sprints and several milestones, such as the First Playable Prototype
Helping spread Scrum processes and best practices inside the Studio, which was not familiar with this methodology
Towards the last months of my internship I also had the opportunity to work with the team porting Detroit: Become Human to PC. I was in charge of the compatibility testing outsourcing as well as monitoring the finalization of the UI rework.
I was also in charge of reminding our too-much-work-so-little-time Producer to order lunch from time to time, just to stay alive.