with a soft spot
for (emotional) Game Design.
Currently living in Stockholm.
Quantic Dream - Producer
I was an Associate Producer on an unannounced AAA game. I joined the project at the start of its pre-production phase.
My tasks were:
Towards the last months of my internship I also had the opportunity to work with the team porting Detroit: Become Human to PC. I was in charge of the compatibility testing outsourcing as well as monitoring the finalization of the UI rework.
I was also in charge of reminding our too-much-work-so-little-time Producer to order lunch from time to time, just to stay alive.