I was the Associate Producer of the studio for 4 months, working on two mobile games. One was in Soft Launch and the other had just started its production.
I was in charge of:
Day-to-day monitoringof the teams, mostly on the soft launched project
Crisis managementandmediations, both with the teams and the top management
Setting up Jira Software for task management and help the team to get use to it
Creatingnew processesanddocumentationto ease the communication in the teams
Submiting weekly updatesonApp Store ConnectandGoogle Play Consolefor the soft launched game
Preparing andsupervisingart and game design meetings
During my internship my mentor and only producer went on vacation for 3 weeks, in the same time-frame as most of our directors and leads. I had to supervise 20 peopleto make sure the projects kept going smoothly.
I also was in a fierce competition with the programmers and QA to know who was the true Towerfall master!