C

 

 

Context:

School project made made in two weeks, with a team of seven people, 2 Game Artists, 1 Game Programmer and 4 Game Designers.

The project was made with Unity.

 

Concept:

It's a side view abstract scoring shooter. The player's ship is falling through endless space, they must shoot in order to destroy enemies but also to dodge obstacle.

 

My Work:

I was one of the game designers and because of the size of the team, I had various tasks to do:

  •  Worked on the design of the main features
  •  Tweaking the avatar and the enemies behavior
  •  Made the Amplitude's events we used to improve the game
  •  Writing all documents needed, from the Game Design Document to the show stoppers and backup plan we had

 

Plus I was the mighty Git Master, overseeing the whole project versionning!