I had the opportunity to do my first internship on a big project and inside a well established company.
Since the core team was quite small, I worked on different type of tasks:
Formalizing most of the Game Design documents
Makingbehavior documentsto ease the puzzles integration for programmers
Checking and adjusting the animationand asset lists
Submittinggameplayandlevel design ideasfor new puzzles
Helping the Game Artist from the core team to find new reference pictures
Answeringlevel designer questions
Discovering the video game industry constraints, processesandorganization
Two weeks before the end of my internship, the lead Game Designer went on vacation and left me in charge of monitoring the project. I answered questionsof the studio working with us, took notes of their feedback and made sure the tasks were properly done.